Day 2
2:55 pm
-
3:25 am
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mainstage
mainstage
Hörsaal 1
Hörsaal 2
Hörsaal 3
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Shifting dimensions: From 2D screens to designing for immersive tech

The rise of advanced headsets and AI wearables is transforming interaction paradigms. UX design is shifting into the third dimension, and this transition into spatial computing brings new opportunities and challenges for designers that will require us to adapt and expand our skills to stay relevant.

This presentation will introduce designers to the key principles of spatial design and guide them through transitioning from traditional 2D interfaces to the world of XR. The session will explore XR's unique interaction patterns and discuss how these technologies can reshape our roles and processes as designers.

Throughout the session, the presenter will draw from real-world use cases across various industries, such as art institutions, education, and creative industries. She will illustrate how XR is being used to transform user engagement and learning experiences and how designers can apply thoughtful, user-centric design strategies to advance this evolving technology.

By the end of this session, participants will have a deeper understanding of spatial design principles, actionable insights for their projects, and practical guidance for navigating a career in this emerging field.

This talk is ideal for UX designers, researchers, and anyone interested in the future of immersive experience design.

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